Here’s some of the line art for Skazka’s birch forest backgrounds to test style and tiling. The forest’s make-up is primarily birch and aspen with some alder and larch. As the game moves into “deep forest” (i.e. the taiga), coniferous trees begin to dominate.
Fun fact: the taiga is the world’s largest land biome, spanning both the Eurasian and North American continents.
I haven’t talked too much about Volk, Katya’s wolf companion in Skazka, because I did the thing I always complain about in games with two-players — one of them gets relegated to “Player 2.” Player 2 is tacked on. Player 2 is unloved. Player 2 is either the same as (or less than) Player 1.
Continue reading Skazka – Volk’s Special
The mount feature is a key part of the cooperative aspect of Skazka. It provides straight up advantages to both players — Volk runs faster, Katya hit harder, and both characters take less damage — and it functions much like a vehicle segment in other games (driver/shooter combo with Volk’s player at the wheel and Katya’s player at the turret).
Continue reading Skazka – Mounted strikes
Something you might not realize is that it is actually possible to compile and run C# code at runtime (not just in the editor!) with Unity3D. This may seem like the equivalent of equipping bears with flaming chainsaws, but it has several practical advantages.
Continue reading Compile C# at runtime in Unity3D